
Shade & Shadow: Basic Shapes
By Rio
Basics
Shading can be a bit tricky at first but its not as
difficult as it seems. The picture to the right shows a
light bulb and several geometrical shapes; circle, triangle,
cylinder, and a square.
You'll notice that one side of the shape is
light and the other is darkened. All you need to know or
keep in mind is just that. What the light doesn't hit,
it is darkened. In this example, all you have to do
is picture the light source and the object which is being
hit by the light -- which part will the light hit?
How far will the light go?
You also have to ask yourself where is
the light source coming from? If the light is far above,
the shorter the shadow is (try checking out your shadow
at noon - 12:00PM) whereas the lower the light, the longer
the shadow will become. According to the light source, make
your shadow fit accordingly.
Good thing to remember also: what is the
shape of the object I'm giving a shadow? Each of the
shapes in the picture each have their own unique cast. The
triangle has a pointy shadow, the circle has a circular
shadow, the cylinder has a rectangular shadow, and the cube
has a "L"-like shadow. At a different angle, though,
the cube will cast a different shadow shape. For instance,
if the light was head-on to one of the flat sides, it will
cast a square to rectangular shadow depending on the light
source's height.
With that in mind, you also need to remember:
what is the shape of the object the shadow is falling
on top of? The current example only has a flat surface
on which the shadows fall but in most cases, shadows of
- say a character - will fall on rocks or on water, which
will look different compared to each other.
Tips
to keep in mind:
-The darker the shadow, the brighter the light source.
-As the shadow is drawn further from the object, the lighter
it becomes.
Drawing the Shadow
The shadow takes on the shape of the item it comes from.
If you look to the example picture to the left, you will
see various shapes and their shadows being cast. Notice
that to make the shadow, all you have to do is create
a triangular shape from the top of the object to the
ground and back to to the base of the object.
The cube is a bit more complicated as there
are two and in some cases, three triangles you have to draw
when at an angle.
Drawing the shadow on the ground, I drew in
dotted lines to indicate the shape of the shadow - which
is basically the same shape as the object itself. Again,
you'll notice that the cube does its own unique cast as
indicated at the bottom example. It forms an "L"
type shadow.
Shading
Shading on an object usually starts midway into the object
as shown on the cylinder, cone, triangle, and cube. The
circle is also shaded midway but considering that it is
round, the shape of the shading also becomes rounded! The
result is something quite like an eclipse. Note: Shadows
depicted in example image are intentionally drawn entirely
dark for tutorial purposes.
Light
Source and Shadow
The shape of the shadow is also affected by the light
source. When the light source is from anything but the sun,
like a light bulb, the shadow widens the further it is from
the object. The sun, meanwhile, casts a "striaight"
shadow in that it remains true to the objects shape.
More Than One Light Source
A shadow is made for each light source present in a
scene. If you are inside a room, for example, and there
are two lights on, you will cast a shadow from each light
source. This is shown on the right-most example.
Notice both of the bulbs are at the same distance
and height from the object. This fact causes the shadows
from both light bulbs to be the same. When the light sources
are from different distances and heights, the light source
that is closer to the object gives off the darker shadow.
Looking at the example again, note that the
area where the two shadows meet is darker than the one shadow
itself. Dark + Dark = Darker. Keep this in mind when drawing
groups of people who's shadows happen to overlap and intersect
each other.
Summary
Those basic shapes I have mentioned in the previous pages
makes up the human anatomy. The circle, rectangle, triangle,
cylinder, and square. The arms are basically cylinders,
the head is an oval on top of a cylinder, etc. From there,
the shadow is based on those shapes. Of course it's a bit
more complicated since the face isn't all one shape but
a combination.
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